// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "WeaponGunBase.h"
#include "CGameManager.h"
#include "GunMagrum.generated.h"

/**
 * 
 */
UCLASS()
class ISALONG2_API AGunMagrum : public AWeaponGunBase
{
	GENERATED_BODY()
	
public:
	AGunMagrum();
	
};
